Devlog #2 – Slow but Steady (and Hopping)


Hey everyone! Quick update — I’ve added 10 new levels to Cupling and a shiny new speedrun timer for all of you who love shaving milliseconds off your jumps. Progress has been a bit slow lately (school life doing its thing…), but I’m still having a blast experimenting with different level systems to see what fits best for the game’s rhythm.

Right now, I’m torn between making Cupling a Story Mode, an Endless Mode, or maybe... both? 👀
What do you think fits the game better? Drop your thoughts — I’d love to hear your ideas before locking the direction for the next update!

(P.S. I’ve been testing these levels so much my brain’s starting to auto-jump when I hit walls.)

Files

test4.zip 11 MB
45 days ago

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