Devlog #2 – Slow but Steady (and Hopping)
Cupling » Devlog
Hey everyone! Quick update — I’ve added 10 new levels to Cupling and a shiny new speedrun timer for all of you who love shaving milliseconds off your jumps. Progress has been a bit slow lately (school life doing its thing…), but I’m still having a blast experimenting with different level systems to see what fits best for the game’s rhythm.
Right now, I’m torn between making Cupling a Story Mode, an Endless Mode, or maybe... both? 👀
What do you think fits the game better? Drop your thoughts — I’d love to hear your ideas before locking the direction for the next update!
(P.S. I’ve been testing these levels so much my brain’s starting to auto-jump when I hit walls.)
Files
test4.zip 11 MB
45 days ago
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Cupling
| Status | In development |
| Author | Gerimis |
| Genre | Platformer |
| Tags | 2D, 32x32, Godot, No AI, Pixel Art, Singleplayer |
More posts
- Devlog #1 – Back in the Game with Cupling75 days ago